Explorations
Since the summer of 2022, I want to try and explore new things. I also work with fragment.tools now, it’s a super great tool to manage Javascript sketches and their exports.
Everything begins with explorations. I wanted to create lines based on a 2d noise, masked by geometric patterns. It was fun to play with the number of lines, and create the patterns behind them (vertical, horizontal and diagonal lines, circles, points etc..)
![](https://substackcdn.com/image/fetch/w_474,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Faea90499-50b2-4661-b2c1-9b7b1e3e3326_1600x1600.jpeg)
![](https://substackcdn.com/image/fetch/w_474,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0a28d7cf-411c-4130-8f9d-714c63281177_1600x1600.jpeg)
![](https://substackcdn.com/image/fetch/w_474,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0f324200-9476-47af-907f-2e642b01bb90_1600x1600.jpeg)
Floating Medusas
After the R&D phase, I played with abstract compositions and sharp shapes, I loved the idea but it didn’t work every time.
So, I tested with more smooth shapes floating around the center of the artwork. It was fun to see the results creating of organic creatures. Here are a few examples of my tons of renderings.
After weeks of working on small details and colour themes, I decided to release Floating Medusas. There was a small chance (based on the seed) to generate sharp shapes, closer to my first results. Floating Medusas is a generative project, a group of little creatures creating an organic visual.
![](https://substackcdn.com/image/fetch/w_720,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf864c7b-bd46-4ce2-aaa8-8f88b2ac49fc_2000x2000.jpeg)
![](https://substackcdn.com/image/fetch/w_720,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F867550b7-6320-44f8-9438-b6cdd2033449_2000x2000.jpeg)
![](https://substackcdn.com/image/fetch/w_720,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4fc5b6ae-5f7e-4881-8de4-c02c3016aac6_2000x2000.jpeg)
![](https://substackcdn.com/image/fetch/w_720,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbd48cbbb-5d2f-4cb2-aaf6-a6316d1a98f4_1163x1163.png)
144 editions were sold and generated: fxhash.xyz/generative/21049
1 edition was printed (size: B1)
Canyons
The week after this release, I wanted to work again on my smooth curves. With fewer lines, I got more simple visuals with a great composition.
![](https://substackcdn.com/image/fetch/w_720,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe1f91a6c-3177-4bc0-9875-453673b84a47_1440x1440.jpeg)
![](https://substackcdn.com/image/fetch/w_720,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F99c150a3-2c13-4ec5-9037-8a2e279b1a3c_1440x1440.jpeg)
![](https://substackcdn.com/image/fetch/w_720,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6d933ef4-9980-430a-a0d0-b9cf6e3f2832_1440x1440.jpeg)
![](https://substackcdn.com/image/fetch/w_720,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fede9b3c4-c067-47a0-8d0d-6c8c6b80b197_2000x2000.jpeg)
I worked on all the settings for a few weeks and the Canyons were born.
144 editions were sold and generated: fxhash.xyz/generative/22010
![](https://substackcdn.com/image/fetch/w_474,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F326b82d0-e35d-40c1-8f96-b9aa67cd5dd1_2000x2000.jpeg)
![](https://substackcdn.com/image/fetch/w_474,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5d5cc7ef-3cfd-424a-adae-33f5cfb7ebfe_2000x2000.jpeg)
![](https://substackcdn.com/image/fetch/w_474,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1658d80d-e630-4152-b550-8c1728e7e843_2000x2000.jpeg)
Lands
In December 2022 and January 2023, between 2 websites, I developed new visuals. This time, I worked with composition effects in Canvas (globalCompositeOperation). As usual, I made TOO MANY exports, and try to get a common style between them.
Lands were ready, and 144 editions were generated and sold: fxhash.xyz/generative/24432
![](https://substackcdn.com/image/fetch/w_474,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fac9cf4ed-23f3-4b54-bc5d-aaafbaad5450_1153x1153.png)
![](https://substackcdn.com/image/fetch/w_474,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F38055379-0908-445b-9dcd-15cf5d619dc7_1153x1153.png)
![](https://substackcdn.com/image/fetch/w_474,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3483cc34-4a7a-4e71-8d30-7ec94bcfd79a_1153x1153.png)
It was 6 months full of discovering and exports (lol, yes 80% of my time is just trying, updating some variables, and exporting).
I’m seriously thinking about printing one iteration of each project, I think they can have another style on paper. It would be also nice if I have the opportunity to exhibit them 👀
All these steps gave me some energy to develop and get some fresh ideas for the next projects.
Stay tuned on my Twitter & Instagram.
Mesmerizing work Quentin!